Molo Modding
09 / TROPICAL RESIDENCE
Molo Modding · Map documentation

Home — Cayo / LS Mansion

Installation, map coordinates and configuration

molo_homeInstallation guide
Take the 360° tour
From the official trailer
Article 01

Overview

Install Home — Cayo / LS Mansion on your FiveM server with this guide to resource setup, map coordinates and configuration.

The resource includes stream/cayoperico/ and stream/lossantos/. The coordinates and gallery below cover the Cayo location. Keep both file sets in the supplied resource structure.

Cayo Ls Mansion — In-game view from the official trailer
From the official trailer
Article 02

Installation

Place the folder containing fxmanifest.lua at resources/[maps]/molo_home/. Keep its name and internal file structure.

Resource folder layout
resources/
  [maps]/
    molo_home/
      fxmanifest.lua
      stream/
  1. Back up your existing resource before applying an update.
  2. Copy the complete resource folder into the location shown above.
  3. Add the startup entry below to server.cfg.
  4. Restart the server, then check the startup console for resource errors.
  5. Connect and check map loading, room visibility, collision and access before opening the area to players.
server.cfg
ensure molo_home

Restart the server when updating maps. Schedule the update and let connected players disconnect before restarting the server. Restarting a map resource while players are connected can crash their clients, especially when the map includes audio.

Article 03

Manifest & startup

The map uses the following resource manifest. Keep its streamed files, audio declarations and client scripts together.

fxmanifest.lua
fx_version 'bodacious'
games { 'gta5' }

this_is_a_map "yes"
Article 04

Dependencies

The map manifest declares no external resource dependencies and no ESX or QBCore requirement.

Article 05

Map coordinates

The following coordinates identify the technical MLO origin at the Cayo location.

Cayo MLO origin · X, Y, Z

5560.935547, -5887.315918, 22.525965
Map origin — Lua reference
local mapOrigin = vector3(5560.935547, -5887.315918, 22.525965)

For player teleports, set a destination at ground level using your server’s administration tools.

Cayo Ls Mansion — In-game view from the official trailer
From the official trailer
Article 06

Room identifiers

Use these MLO and room identifiers when working with the map’s interior data.

MLO room identifiers
MLO identifierTechnical rooms (excluding limbo)MLO position X, Y, Z
hash_1f82fceroom01, room02, room035560.935547, -5887.315918, 22.525965
hash_f19a8987room015548.064453, -5864.433105, 20.662676
Article 07

Doors & elevators

Configure access through your server’s interaction and door-lock resources. Record each door’s model and world position in game before adding it to your configuration.

Interaction setup

Configure door permissions, interaction prompts and teleport destinations through the resources you use to manage server gameplay.

Article 08

Setup advice

  • Keep a backup of the complete resource before each update.
  • Match the resource folder name to its ensure entry.
  • Keep all supplied streamed files and audio in their original folders.
  • Check overlapping map resources when troubleshooting missing or duplicated geometry.
  • Use ground-level positions for player teleports and record door positions in game.
  • Schedule a full server restart for map updates.

Keep the Cayo and Los Santos file sets in their supplied structure when installing the resource.

Article 09

Frequently asked questions

Which resource name should I start?

Use ensure molo_home. The folder at resources/[maps]/molo_home/ must contain fxmanifest.lua.

How should I apply an update?

Back up the resource, copy the complete update and restart the server after players disconnect. A live map restart can crash clients, particularly when audio is included.

What do the coordinates represent?

They identify the technical MLO origin. Configure player teleport destinations at ground level with your administration tools.

How do I configure locked doors?

Use your door-lock resource to assign the door model, world position and access permissions.

What should I check if the map does not load?

Check the folder structure, the resource name in server.cfg and the presence of all supplied files. Read the server startup console for missing files or dependency errors, and check for maps covering the same area.